This hubcap's spokes are purely ornamental, but once upon a time, such spokes served a useful purpose.
Skeuomorphic design cues are ornamental features in an object that harken back to needs present in the original version of the object’s form but are no longer necessary. In this article, Adam Greenfield argues that Apple needs to move away from this trend of making use of ornamental cues in their UI.
The most common retort against privacy advocates — by those in favor of ID checks, cameras, databases, data mining and other wholesale surveillance measures — is this line: “If you aren’t doing anything wrong, what do you have to hide?”
Privacy is an inherent human right, and a requirement for maintaining the human condition with dignity and respect.
I get junk mail from Chase almost every day. These assholes have got to stop spamming my real-world mailbox. I’m never going to do business with them. I think I’m going to do what someone on this blog post suggests and start mailing crap back to them using their own envelopes.
SFIBM was a homebrew version of SF2 written by some Korean developers
Here’s a great article summarizing all the weird PC versions of Street Fighter II that came out in the ’90s. I remember SFIBM was a big influence on me and got me interested in making a fighting game engine. Some guys reverse-engineered the file formats used by SFIBM and published them. This lead to a lot of custom sprites being created for the engine, which was cool to see. For me, I took those ideas and came up with my own simple demo that allowed you to control Ryu on the screen, walk around, and shoot fireballs. Unfortunately, one day, my hard drive crashed and I lost all the source code! I picked up the project again, but never took it as far as it was before the crash.
Fast forward many years later, I ended up writing a new version of the thing from scratch for the Game Boy Advance. You can check out a video of this game in action on YouTube:
I was playing around with Inkscape to come up with logos for my upcoming Rainbow Game System application. Here’s what I’ve come up with so far, with varying resolutions. I like having the pixelated versions as it promotes the idea that this is an old-school computer game system. On the other hand, the high-res image does look more professional. What do you think?