Apple needs to get away from skeuomorphic design cues

This hubcap's spokes are purely ornamental, but once upon a time, such spokes served a useful purpose.

Skeuomorphic design cues are ornamental features in an object that harken back to needs present in the original version of the object’s form but are no longer necessary. In this article, Adam Greenfield argues that Apple needs to move away from this trend of making use of ornamental cues in their UI.

Posted in Uncategorized | Leave a comment

On Privacy

The most common retort against privacy advocates — by those in favor of ID checks, cameras, databases, data mining and other wholesale surveillance measures — is this line: “If you aren’t doing anything wrong, what do you have to hide?”

Privacy is an inherent human right, and a requirement for maintaining the human condition with dignity and respect.

On the Eternal Value of Privacy

 

Posted in Uncategorized | Leave a comment

How I Got My Identity Back

Here’s a quick and early demo of a game I’m working on using my own game engine.

Posted in Rainbow Game System | Tagged , , , | Leave a comment

Chase, stop sending me mail–I will never do business with you

I get junk mail from Chase almost every day. These assholes have got to stop spamming my real-world mailbox. I’m never going to do business with them. I think I’m going to do what someone on this blog post suggests and start mailing crap back to them using their own envelopes.

Posted in Uncategorized | Tagged , , | Leave a comment

Street Fighter II: Freaky PC Versions

SFIBM was a homebrew version of SF2 written by some Korean developers

 

Here’s a great article summarizing all the weird PC versions of Street Fighter II that came out in the ’90s.  I remember SFIBM was a big influence on me and got me interested in making a fighting game engine.  Some guys reverse-engineered the file formats used by SFIBM and published them.  This lead to a lot of custom sprites being created for the engine, which was cool to see.  For me, I took those ideas and came up with my own simple demo that allowed you to control Ryu on the screen, walk around, and shoot fireballs.  Unfortunately, one day, my hard drive crashed and I lost all the source code!  I picked up the project again, but never took it as far as it was before the crash.

Fast forward many years later, I ended up writing a new version of the thing from scratch for the Game Boy Advance.  You can check out a video of this game in action on YouTube:

Posted in Uncategorized | Leave a comment

An 8-bit TV Computer

Check it out.  Just like in the old days, a 6502-based game system/computer that you can hack!  And here’s a review.

Posted in Uncategorized | Leave a comment

Hello world!

Welcome to WordPress.com. This is your first post. Edit or delete it and start blogging!

Posted in Uncategorized | 1 Comment